3D Graphics Programming with QuickDraw 3D 1.5.4

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Getting and Setting Storage Object Information

QuickDraw 3D provides routines that you can use to get or set some of the information it maintains about storage objects. For example, you can get the file reference number of the Macintosh file associated with a Macintosh storage object by calling the function Q3MacintoshStorage_Get . Similarly, you can determine the starting address and size of a buffer associated with a memory storage object by calling Q3MemoryStorage_GetBuffer .

In general, the routines that get and set storage object information operate like the get and set routines for other types of QuickDraw 3D objects, but with several important differences:


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